Post by Artemis on Jan 28, 2012 1:37:40 GMT -5
Abiltites will be LEARNED. You must request to learn an ability and after enough training or fighting, you'll be told when you've finally learned the move. This helps keep it to where people aren't super strong or over powerful.
Bilocation – The ability to be in two places at one time.
Faith Healing – The ability to diagnose and cure another person’s disease.
Telepathy / Sixth Sense – To transfer thought or emotions – To know another person’s thoughts.
Transvection – Bodily levitation or flying.
*Purple - Psychic
Battle Cry – Raises durability and stamina during the battle and lowers the enemy’s moral.
Flare Raid -[/color] Used with a weapon, the caster sweeps through enemies with blade pointed down to the ground; flames flying behind.
Red Queen Combo - attack with a strong finishing blow.
Aerial Combo - very fast combo performed in the air.
Roulette Spin - two fast attacks in the air with a strong finishing blow.
Mining Skill - Allows you to mine for ores which can be sold for 10 Money each. You're only allowed to mine once per day and with every other 5 days of mining you get 1 gold bar; each gold bar is cashed in for 1k Money.
Fire – Elemental Spell
Water - Elemental Spell
Blizzard - Elemental Spell
Thunder - Elemental Spell
Flare – Deals powerful non-elemental damage to the target
Bio – Poisons the target
Death – Will instantly KO the target if the target has no defense against it.
Demi – Reduces HP of all enemies by 25%
Drain – Takes HP from the target and gives it to the caster
Osmose - Takes Magic Points from the target and gives it to the caster.
Ultima – Deals powerful non-elemental damage to all enemies.
Cure – Restores a certain amount of health.
Auto-Life - Will automatically cast life on the target if he/she is KO’d.
Dispel - Negates spell conditions currently on the target.
Esuna - Removes most status ailments.
Full-Life - Revives a KO’d ally with Health fully restored.
Haste - Raises party’s speed.
Holy - Deals holy-elemental damage to a target.
NulBlaze - Nullifies the next Fire-elemental spell or Fire-based physical attack used against the target.
NulFrost - Nullifies the next Ice-elemental spell or Ice-based physical attack used against the target.
NulShock - Nullifies the next Lightning-elemental spell or Lightning-based physical attack used against the target.
NulTide - Nullifies the next Water-elemental spell or Water-based physical attack used against the target.
Protect - Temporarily raises the target's Defense to protect him/her from physical attacks
Reflect - Causes spells cast on the target to bounce back at the caster. Works against both attack and curative magic.
Regain - Causes target to regenerate a small amount of HP each turn
Scan - Displays target's HP, attributes, immunities, weaknesses, and means of attack
Shell - Temporarily raises target's Magic Defense to protect him/her from spells
Slow - Reduces one enemy's Speed so that its turns come up less frequently
Armor Break - Reduces target's Defense. If the enemy is armoured, it breaks the armour, making non-piercing weapons do normal damage.
Dark Attack - If it succeeds, it inflicts Darkness on the target for three turns.
Delay Attack - Delays the target's next turn a bit
Magic Break - Reduces target's Magic, weakening its magic attacks.
Mental Break - Lowers target's Magic Defense, making it more vulnerable to magic attacks.
Mug - Steal items from the target and simultaneously inflict a physical attack
Steal - Steals items from the target.
Power Break - Reduces target's Strength, making its physical attacks weaker
Quick Hit - Strike a target with reduced recovery time, i.e. perform a regular attack, but the character's next turn will come up much more quickly.
Silence Attack - If it succeeds, it inflicts Silence on the target for three turns. Silence makes it to where the target cannot use magic abilities.
Sleep Attack - If it succeeds, it inflicts Sleep on the target for three turns or until target is hit with a physical attack.
Triple Foul - If the attack succeeds, the target has Sleep, Darkness, and Silence inflicted on it for three turns.
Zombie Attack - Inflicts Zombie status on the target
Beserk – Increases attack and special attack; although it leaves one vulnerable of healing themselves.